--- /dev/null
+# -*- coding: utf-8 -*-
+
+""" A bar. With info. """
+
+import pygame.surface
+import pygame.locals as pgl
+
+from .constants import FONTS
+from .loader import loader
+
+
+class InfoBar(object):
+ """ Info.bar. """
+
+ def __init__(
+ self, time_of_day, battery, scene,
+ color=(255, 255, 255), pos=(50, 10)):
+ self.time_of_day = time_of_day
+ self.battery = battery
+ self.scene = scene
+ self.color = color
+ self.pos = pos
+ self.template = u" ยท ".join([
+ "{time_of_day} {gamestate.days}",
+ "{gamestate.harvested}/{gamestate.turnip_target} turnips",
+ "{gamestate.seeds} seeds",
+ "{scene.turnip_count} plants",
+ "battery {battery.current}/{battery.max}",
+ "power usage {scene.power_usage}"
+ ])
+ self._font = loader.load_font(FONTS['sans'], size=20)
+
+ def render(self, surface):
+ surface.blit(self._infobar, self.pos, None)
+
+ def update(self, gamestate):
+ options = {
+ "gamestate": gamestate, "battery": self.battery,
+ "scene": self.scene, "time_of_day": self.time_of_day,
+ }
+ text = self.template.format(**options)
+ text_img = self._font.render(text, True, self.color)
+
+ width = text_img.get_width() + 10
+ height = text_img.get_height() + 10
+ self._infobar = pygame.surface.Surface(
+ (width, height), pgl.SWSURFACE).convert_alpha()
+ self._infobar.fill((0, 0, 0, 64))
+ self._infobar.blit(text_img, (5, 3), None)