def enter(self, world):
super().enter(world)
self._roaches = self.actors.add_layer("roaches", level=10)
+ self._mode = 'walk'
return self._init_roaches(world.roaches)
def _init_roaches(self, roaches):
def _set_pos(self, x, y):
self._player_pos = (x, y)
+ def _can_move(self, x, y):
+ if self._mode == 'walk':
+ return self._level.can_walk(x, y, self._level_layer)
+ elif self._mode == 'fly':
+ return self._level.can_fly(x, y, self._level_layer)
+ elif self._mode == 'crawl':
+ return self._level.can_crawl(x, y, self._level_layer)
+
def on_key_down(self, key, mod, unicode):
offset = None
x, y = self._player_pos
if key == keys.DOWN:
- if self._level.can_walk(x, y + 1, self._level_layer):
+ if self._can_move(x, y + 1):
self._set_pos(x, y + 1)
offset = (0, TILE_SIZE)
elif key == keys.UP:
- if self._level.can_walk(x, y - 1, self._level_layer):
+ if self._can_move(x, y - 1):
self._set_pos(x, y - 1)
offset = (0, -TILE_SIZE)
elif key == keys.LEFT:
- if self._level.can_walk(x - 1, y, self._level_layer):
+ if self._can_move(x - 1, y):
self._set_pos(x - 1, y)
offset = (-TILE_SIZE, 0)
elif key == keys.RIGHT:
- if self._level.can_walk(x + 1, y, self._level_layer):
+ if self._can_move(x + 1, y):
self._set_pos(x + 1, y)
offset = (TILE_SIZE, 0)
elif key == keys.S:
- if self._level_layer == 'floor':
- if self._level.can_walk(x, y, 'tunnels'):
+ if self._level_layer == 'floor' and self._level.can_crawl(x, y, 'floor'):
+ # We're probably on a grate
+ if self._level.can_crawl(x, y, 'tunnels'):
self._level_layer = 'tunnels'
- elif self._level.can_walk(x, y, 'floor'):
+ self._mode = 'crawl'
+ elif self._level.can_crawl(x, y, 'floor'):
# Must be in the tunnels already
self._level_layer = 'floor'
+ self._mode = 'walk'
return
if offset:
return [MoveViewportEvent(offset)]