Slow down attack rate a bit
authorNeil <neil@dip.sun.ac.za>
Sat, 5 Mar 2016 22:53:03 +0000 (00:53 +0200)
committerNeil <neil@dip.sun.ac.za>
Sat, 5 Mar 2016 22:54:06 +0000 (00:54 +0200)
koperkapel/gamelib/enemy_roach.py

index 2201c586f389e51193bc9c6851c9f5ea6b2a116e..83523b6d4fdd5caeb0c7dce1dd47ff91bbc00668 100644 (file)
@@ -27,7 +27,7 @@ def get_enemy_roach(level):
 def attack(roach, player_pos, player_layer, dt):
     """Attack the player if close enough"""
     roach.last_attacked += dt
-    if roach.last_attacked > 0.3:
+    if roach.last_attacked > 0.6:
         roach.last_attacked = 0
         if player_layer != 'floor':
             return None