selector = SelectorWidget()
self.add(selector)
y_offset, y_diff = 270, 40
- x_offset = 350
+ x_offset = 400
y_offset += y_diff
resume = TextWidget(
(x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
- unselectable_colour=PALETTE.GREY)
+ unselectable_colour=PALETTE.GREY, centre=True)
resume.add_callback('click', self.scene_callback(GameScene))
resume.set_selectable_callback(lambda: state is not None)
selector.add(resume)
y_offset += y_diff
new = TextWidget(
- (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE)
+ (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE,
+ centre=True)
new.add_callback('click', self.scene_callback(NewGameScene))
selector.add(new)
y_offset += y_diff
- load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE)
+ load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE,
+ centre=True)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
y_offset += y_diff
save = TextWidget(
(x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
- unselectable_colour=PALETTE.GREY)
+ unselectable_colour=PALETTE.GREY, centre=True)
save.add_callback('click', self.scene_callback(SaveGameScene))
save.set_selectable_callback(lambda: state is not None)
selector.add(save)
y_offset += y_diff
howto = TextWidget(
- (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE)
+ (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE,
+ centre=True)
howto.add_callback('click', self.scene_callback(HowtoScene))
selector.add(howto)
y_offset += y_diff
credits = TextWidget(
- (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE)
+ (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+ centre=True)
credits.add_callback('click', self.scene_callback(CreditsScene))
selector.add(credits)
y_offset += y_diff
- quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE)
+ quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+ centre=True)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)