self.required_bits = required_bits
self.data = data
+ def sanity_check(self, location):
+ pass
+
def get_glyphs(self):
return self.GLYPHS
self.acquire_win = self.data.get('acquire_win', False)
self.lose_health = self.data.get('lose_health', False)
+ def sanity_check(self, location):
+ missing_bits = set()
+ missing_bits.update(self.set_bits - set(location.bitwise_operand))
+ missing_bits.update(self.clear_bits - set(location.bitwise_operand))
+ missing_bits.update(self.toggle_bits - set(location.bitwise_operand))
+ if missing_bits:
+ raise ValueError(
+ "Location %s missing bits %r"
+ % (location.card_name, sorted(list(missing_bits))))
+
def perform_action(self, board, location):
bits = board.player.bits
bits.set_bits(self.set_bits)
self.actions = location_actions
self.max_number = max_number
self.replacement_time = replacement_time
+ if options.debug:
+ for action in self.actions:
+ action.sanity_check(self)
@classmethod
def import_location(cls, state):