selector.add(new)
y_offset += y_diff
- load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE,
- centre=True)
+ load = TextWidget(
+ (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE,
+ centre=True)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
y_offset += y_diff
save = TextWidget(
- (x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
+ (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE,
unselectable_colour=PALETTE.GREY, centre=True)
save.add_callback('click', self.scene_callback(SaveGameScene))
save.set_selectable_callback(lambda: state is not None)