import pygame.locals as pgl
from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import InvalidateTheWorld, PlayerMoved
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
"""
def __init__(self, pos, state):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
- self.card = None
self.state = state
- self.chosen = 0
+ self.set_position(state.player.position)
def prepare(self):
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
- # Quick hack for testing
- self.card = self.state.board_locations[self.state.player.position]
# Extract actions and such from the card
title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
colour=(255, 255, 255))
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
self.surface.blit(hint.surface, (0, y_offset))
- def set_card(self, card):
- self.card = card
+ def set_position(self, position):
+ self.card = self.state.board_locations[position]
+ self.chosen = 0
def draw(self, surface):
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
+ if PlayerMoved.matches(ev):
+ self.set_position(self.state.player.position)
+ return False
+
if self.state.gameboard.player_mode == MOVE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
import pygame.locals as pgl
from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import InvalidateTheWorld, PlayerMoved
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
if ev.key in KEYS.UP:
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
+ PlayerMoved.post()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
+ PlayerMoved.post()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
+ PlayerMoved.post()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
+ PlayerMoved.post()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_SPACE,):