for (x, y, r) in shrublets:
vec = Vector2(0, int(r))
STEPS = 18
- vertices = [vec.rotate(angle) + (x, y) for angle in range(0, 360, 360/STEPS)]
+ vertices = [
+ vec.rotate(angle) + (x, y)
+ for angle in range(0, 360, 360/STEPS)]
vertices = [(v.x, v.y) for v in vertices]
self.shapes.append(pymunk.Poly(self.body, vertices))
def get_image(self):
if self._image is None:
self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha()
- self._image.fill((0,0,0,0))
-
+ self._image.fill((0, 0, 0, 0))
+
for (x, y, r) in self.shrublets:
centre = pymunk.pygame_util.to_pygame((x, y), self._image)
pygame.draw.circle(self._image, (255, 255, 255), centre, r)
- shrub_texture = loader.load_image("textures", "shrub.png").convert_alpha()
+ shrub_texture = loader.load_image(
+ "textures", "shrub.png").convert_alpha()
self._image.blit(shrub_texture, (0, 0), None, pgl.BLEND_RGBA_MULT)
-
+
return self._image
def render(self, surface):