def seeds(self):
if 'seeds' in self._state:
return self._state['seeds']
- elif self._state["station"] and 'seeds' in self._state["station"]["config"]:
+ elif (self._state["station"] and
+ 'seeds' in self._state["station"]["config"]):
self._state['seeds'] = self._state["station"]["config"]["seeds"]
return self._state['seeds']
return 0
turnip = Turnip(space=self._space, **turnip_data)
self._turnips.append(turnip)
-
@debug_timer("night.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))