"""
import pygame.locals as pgl
+import pygame
-from naja.constants import KEYS
+from naja.constants import KEYS, SCREEN
from naja.events import SceneChangeEvent, LoadGameEvent
from naja.gamestate import GameState
from naja.scenes.scene import Scene
from naja.widgets.image_box import ImageBox
from naja.widgets.selector import SelectorWidget
from naja.widgets.text import TextWidget
-
+from naja.widgets.text import TextBoxWidget
+from naja.resources import resources
+from naja.scenes.dummygame import DummyGameScene
+from naja.widgets.image_box import PreRenderedImageBox
class IntroductionScene(Scene):
def __init__(self, state):
intro = TextWidget(
(x_offset, y_offset), 'Introductory Level', colour='white',
centre=True)
- intro.add_callback('click', self.introduction_level)
+ intro.add_callback('click', self.introduction_to_screen_1)
selector.add(intro)
y_offset += 2*y_diff
LoadGameEvent.post(state=GameState.new(deck='introduction'))
SceneChangeEvent.post(GameScene)
+ def introduction_to_screen_1(self, event):
+ self.container.widgets = []
+ state = resources.get_json('tutorial/tutorial_screen_1.json')
+ dummy_game = DummyGameScene(state)
+ game_surface = pygame.surface.Surface(SCREEN)
+ dummy_game.render(game_surface)
+ self.add(PreRenderedImageBox((0, 0), game_surface))
+
+ # self.add(TextBoxWidget(
+ # (10, 50), '\n'.join([
+ # "You are a robot, frantically trying to set the correct "
+ # "bits to gain points for reasons that are unlikely ever "
+ # "to become clear.",
+ # "",
+ # "You have 8 bits. Four bits control the directions "
+ # "you can move in {NORTH,SOUTH,EAST,WEST}, 3 allow you "
+ # "to unlock actions {RED,GREEN,BLUE} and the "
+ # "last, the Most Significant Bit {MSB}, makes everything "
+ # "work better.",
+ # "",
+ # "MOVEMENT",
+ # "",
+ # "During Movement, you can explore the board and learn about "
+ # "the available tiles. Tiles you can legally move onto are "
+ # "highlighted. It's always possible to stay in place.",
+ # "",
+ # "ACTIONS",
+ # "",
+ # "After moving, you must select an action. Some actions "
+ # "require the correct bits to be set before they can be "
+ # "selected. After the action, the tile will be replaced "
+ # "(except in puzzle mode).",
+ # "",
+ # "Some actions cost health {HEALTH}. If you run out of "
+ # "health {HEALTH}, you lose.",
+ # "",
+ # "Some actions gain you points {WINTOKEN}. Once you have "
+ # "enough points, you win the game.",
+ # "",
+ # "Some tiles have a countdown timer {COUNTDOWN}. This "
+ # "indicates the number of turns left before something "
+ # "happens. The timer moves faster as the deadline approaches.",
+ # "",
+ # "Press ESC to return to the menu.",
+ # ]), fontsize=32,
+ # colour='white', padding=1, border=1,
+ # bg_colour='black', border_colour='black',
+ # box_width=740, view_port=(780, 540)))
+
+
+
def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
from naja.scenes.menu import MenuScene