Add some packaging notes to darwin-py2app.sh.
authorJeremy Thurgood <firxen@gmail.com>
Mon, 19 May 2014 12:19:10 +0000 (14:19 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Mon, 19 May 2014 12:19:10 +0000 (14:19 +0200)
packaging/darwin-py2app.sh

index ee0013929bd25f62db4fb1b3f68f41ed597d07aa..7dd61eb77477853f0ca1176ae7c9525a9b5b18a1 100755 (executable)
@@ -1,9 +1,20 @@
 #!/bin/sh
-# Copyright 2009 Jeremy Thurgood <firxen@gmail.com>
+# Copyright 2009-2014 Jeremy Thurgood <firxen@gmail.com>
 # GPL - see COPYING for details
 #
 # Usage: darwin-py2app
 
+# NOTE:
+#
+# This requires a 32-bit Python build from python.org and a binary pygame
+# distribution.
+# I used these:
+#   https://www.python.org/ftp/python/2.7.6/python-2.7.6-macosx10.3.dmg
+#   http://pygame.org/ftp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
+#
+# Install these in /Library/Frameworks and build the virtualenv with
+# --system-site-packages to make the pygame installation available.
+
 GAME_NAME=`sed -ne 's/NAME_STR = "\(.*\)"/\1/p' setup.py`
 GAME_VERSION=`sed -ne 's/VERSION_STR = "\(.*\)"/\1/p' setup.py`
 BUILD_NAME="${GAME_NAME}-${GAME_VERSION}"