point_info_list = self._space.point_query(
             pos, max_distance, pymunk.ShapeFilter(mask=LIGHT_CATEGORY))
         lights = [p.shape.body.light for p in point_info_list]
-        return [light for light in lights if light.on]
+        return [
+            light for light in lights
+            if light.on and light.ray_manager.reaches(pos)
+        ]
 
     def light_query(self, shape):
         """Query the lights by shape"""
         shape_info_list = self._space.shape_query(shape)
         shape.filter = old_filter
         lights = [p.shape.body.light for p in shape_info_list]
-        return [light for light in lights if light.on]
+        return [
+            light for light in lights
+            if light.on and light.ray_manager.reaches(shape.body.position)
+        ]
 
     def render_light(self, surface):
         for light in self._lights:
 
     def min_radius_setter(self, value):
         self._min_radius = value or 0.0
 
+    def reaches(self, position):
+        distance = self.position.get_distance(self.position)
+        return (self._min_radius <= distance <= self._max_radius)
+
     def _set_radius_limits(self, radius_limits):
         if radius_limits is None or not radius_limits[0]:
             self._min_radius = 0