"white": (255, 255, 255),
}
+ # defaults
+ RAY_MANAGER = RayPolyManager
FITTING_IMG = None
- FITTING_RADIUS = 10.0
++ FITTING_RADIUS = 24.0
# cached surfaces
_surface_cache = {}
return self._image
def render_fitting(self, surface):
- rx, ry = pymunk.pygame_util.to_pygame(self.position, surface)
+ rx, ry = self.ray_manager.pygame_position(surface)
- surface.blit(self.get_image(), (rx - 32, ry - 32), None, 0)
+ surface.blit(self.get_image(), (rx - 24, ry - 24), None, 0)
def tick(self):
pass