self._age = 0
self._img = None
self._health = 500
+ self.has_eyeball = False
+ self._eyeball = None
def pygame_pos(self, surface):
"""Convert to pygame coordinates and offset position so
self._img = loader.load_image(size, name)
return self._img
+ def get_eyeball(self):
+ if not self._eyeball:
+ self._eyeball = loader.load_image("32", "eyeball.png")
+ return self._eyeball
+
def tick(self, gamestate, space, moulds):
"""Grow and / or Die"""
sound.play_sound("mouth_pop_2a.ogg")
if self._age in (10, 20):
- # Segment grows in size
+ # We grow in size
refresh = True
self._img = None # invalidate cached image
+ if self._age > 20 and random.randint(0, 100) < 1:
+ # Maybe we grow an eyeball
+ self.has_eyeball = True
+
if self._age > 120:
# We die of old age
space.remove(self, self._shape)
self._image.blit(m.get_image(),
m.pygame_pos(self._image), None,
0)
+ for m in self._moulds:
+ if m.has_eyeball:
+ self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), None, 0)
def tick(self, gamestate, space, lights):
redraw = False