self._age = 0
self._img = None
+ def pygame_pos(self, surface):
+ """Convert to pygame coordinates and offset position so
+ our position is the centre of the image."""
+ # The odd sign combination is because of the pymunk / pygame
+ # transform, but we do it this way to exploit Vec2d math magic
+ return pymunk.pygame_util.to_pygame(self.position + (-16, 16), surface)
+
def get_image(self):
if not self._img:
name = random.choice(
class Boyd(object):
def __init__(self, gamestate, space):
- seed = Mould(gamestate, space, (400, 400))
+ seed = Mould(gamestate, space, (350, 350))
self._moulds = [seed]
self._image = pygame.surface.Surface(SCREEN_SIZE)
self._image.convert_alpha(pygame.display.get_surface())
self._image.fill((0, 0, 0, 0))
+ self._image.blit(seed.get_image(),
+ seed.pygame_pos(self._image), None, pgl.BLEND_RGBA_ADD)
def tick(self, gamestate, space):
redraw = False
if redraw:
self._image.fill((0, 0, 0, 0))
for mould in self._moulds:
- pos = pymunk.pygame_util.to_pygame(mould.position, self._image)
- self._image.blit(mould.get_image(), pos, None,
- pgl.BLEND_RGBA_ADD)
+ self._image.blit(mould.get_image(),
+ mould.pygame_pos(self._image), None, pgl.BLEND_RGBA_ADD)
def render(self, surface):
"""Draw ourselves"""