from random import choice
from naja.constants import(
- BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS)
+ BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
+ MOVE, ACT)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
+ self.player_mode = MOVE
@classmethod
def new_game(cls, locations_definition,
self.health -= 1
# TODO: Check win/lose
+ def change_mode(self):
+ """Advance to the next mode"""
+ if self.player_mode == MOVE:
+ self.player_mode = ACT
+ elif self.player_mode == ACT:
+ self.player_mode = MOVE
+ else:
+ raise RuntimeError("Illegal player mode %s" % self.player_mode)
+
class LocationCard(object):
"""
Widget for the game board information area.
"""
import pygame
+import pygame.locals as pgl
-from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE
+from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT
+from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
from naja.widgets.tile import BIT_MAP
-from naja.widgets.text import TextBoxWidget
+from naja.widgets.text import TextBoxWidget, TextWidget
+
+
+HINTS = {
+ MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
+ ACT: "Choose an action using the Up/Down keys.\n"
+ "Press Return to execute the action.",
+ }
+
+TITLES = {
+ MOVE: "Move the Robot",
+ ACT: "Choose an Action",
+ }
class InfoAreaWidget(Widget):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
self.card = None
self.state = state
+ self.chosen = 0
def prepare(self):
self.surface = pygame.surface.Surface(INFO_SIZE)
# Quick hack for testing
self.card = self.state.board_locations[self.state.player.position]
# Extract actions and such from the card
- y_offset = 0
- for action in self.card.actions:
+ title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
+ colour=(255, 255, 255))
+ title.render(self.surface)
+ y_offset = title.surface.get_rect().height + 8
+ for choice, action in enumerate(self.card.actions):
if action.required_bits:
img_name = BIT_MAP[action.required_bits].replace('.png', '_small.png')
img = resources.get_image(img_name,
self.surface.blit(img, (0, y_offset))
y_offset += 8
text = TextBoxWidget((12, y_offset), action.TEXT,
- box_width= (INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
- fontsize = 28, padding = 4)
+ box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ fontsize=28)
text.render(self.surface)
+ if choice == self.chosen:
+ colour = (255, 255, 0, 128)
+ bottom = y_offset + text.surface.get_rect().height
+ right = text.surface.get_rect().width + 12
+ pygame.draw.lines(self.surface, colour, True,
+ [(12, y_offset), (right, y_offset),
+ (right, bottom), (12, bottom)], 4)
y_offset += text.surface.get_rect().height + 16
-
+ # We cheat horribly for layout reasons
+ hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
+ box_width = INFO_SIZE[0] // EIGHT_BIT_SCALE)
+ hint.prepare()
+ y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
+ self.surface.blit(hint.surface, (0, y_offset))
def set_card(self, card):
self.card = card
def draw(self, surface):
surface.blit(self.surface, self.pos)
+
+ def handle_event(self, ev):
+ if self.state.gameboard.player_mode == MOVE:
+ return super(InfoAreaWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER):
+ self.state.gameboard.change_mode()
+ # FIXME: also need to signal the correct action
+ # here
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_UP, pgl.K_w):
+ if self.chosen > 0:
+ self.chosen -= 1
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_DOWN, pgl.K_s):
+ if self.chosen + 1 < len(self.card.actions):
+ self.chosen += 1
+ InvalidateTheWorld.post()
+ return True
+ return super(InfoAreaWidget, self).handle_event(ev)
import pygame.locals as pgl
-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT
from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
surface.blit(self.surface, self.rect)
def handle_event(self, ev):
+ if self.state.gameboard.player_mode == ACT:
+ return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_UP, pgl.K_w):
if self.state.player.move(BITS.NORTH):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_DOWN, pgl.K_s):
if self.state.player.move(BITS.SOUTH):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_LEFT, pgl.K_a):
if self.state.player.move(BITS.WEST):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_RIGHT, pgl.K_d):
if self.state.player.move(BITS.EAST):
+ self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
- super(RobotWidget, self).handle_event(ev)
+ if ev.key in (pgl.K_SPACE,):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ return super(RobotWidget, self).handle_event(ev)