Don't allow placing lights on turnips, obstacles or other lights.
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 19:37:32 +0000 (21:37 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 19:37:32 +0000 (21:37 +0200)
tabakrolletjie/lights.py
tabakrolletjie/scenes/day.py
tabakrolletjie/turnip.py

index 8ef12655ed5da1958a6187a474c8e9c69ea77cf7..27365095fe1d745f0817f89406bc71f4f67bfc3e 100644 (file)
@@ -11,7 +11,9 @@ import pygame.locals as pgl
 import pygame.rect
 import pygame.transform
 
-from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS
+from .constants import (
+    LIGHT_CATEGORY, FITTINGS_CATEGORY, OBSTACLE_CATEGORY, TURNIP_CATEGORY,
+    COLOURS)
 from .rays import RayPolyManager
 from .utils import DetailedTimer
 from .loader import loader
@@ -29,6 +31,16 @@ FITTINGS_FILTER = pymunk.ShapeFilter(
 
 # Just match lights, nothing else
 LIT_BY_FILTER = pymunk.ShapeFilter(mask=LIGHT_CATEGORY)
+SPACE_FOR_LIGHT_FILTER = pymunk.ShapeFilter(
+    mask=FITTINGS_CATEGORY | OBSTACLE_CATEGORY | TURNIP_CATEGORY)
+
+
+def check_space_for_light(space, pos, max_distance):
+    point_info = space.point_query_nearest(
+        pos, max_distance, SPACE_FOR_LIGHT_FILTER)
+    if point_info is not None:
+        return True
+    return False
 
 
 class LightManager(object):
index cc7a32e1cf1b1b41cd2bb6508f90f9159fd597f5..be8642509d5a4418a74e53c550e3bfef09a12e7e 100644 (file)
@@ -11,7 +11,7 @@ import pymunk.pygame_util
 
 from .base import BaseScene
 from ..battery import BatteryManager
-from ..lights import LightManager, light_fitting_by_type
+from ..lights import LightManager, light_fitting_by_type, check_space_for_light
 from ..infobar import InfoBar
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
@@ -21,7 +21,7 @@ from ..transforms import Overlay, Alpha, ColourWedges
 
 from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG
 from ..widgets import ImageButton
-from ..turnip import Turnip, TurnipInvalidPosition, check_turnips
+from ..turnip import Turnip, TurnipInvalidPosition
 
 
 class DayScene(BaseScene):
@@ -215,11 +215,8 @@ class DayScene(BaseScene):
         if gamestate.seeds > cost:
             pos = pymunk.pygame_util.from_pygame(
                 ev.pos, pygame.display.get_surface())
-            # Bail if we're too close to an existing light
-            if self._lights.nearest(pos, max_distance=25):
-                return
-            # Also check turnips
-            if check_turnips(self._space, pos, max_distance=25):
+            # Bail if we're too close to an existing light, obstacle or turnip
+            if check_space_for_light(self._space, pos, max_distance=25):
                 return
             gamestate.seeds -= cost
             cfg["position"] = pos
index 72705fccdf7aa18e3548357ffc14954e0d9a41a8..b67196a525da4d00d19c024aee3880399194a49c 100644 (file)
@@ -14,14 +14,6 @@ TURNIP_FILTER = pymunk.ShapeFilter(
     categories=TURNIP_CATEGORY)
 
 
-def check_turnips(space, pos, max_distance):
-    point_info = space.point_query_nearest(
-        pos, max_distance, pymunk.ShapeFilter(mask=TURNIP_CATEGORY))
-    if point_info is not None:
-        return True
-    return False
-
-
 class TurnipInvalidPosition(Exception):
     pass