title.render(self.surface)
y_offset = title.surface.get_rect().height + 8
for choice, action in enumerate(self.card.actions):
- if action.required_bits:
- img_name = BIT_MAP[action.required_bits].replace(
- '.png', '_small.png')
- img = resources.get_image(img_name,
- transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
- y_offset += 8
- text = TextBoxWidget(
- (12, y_offset), action.TEXT,
- box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
- fontsize=28)
- text.render(self.surface)
- # self.chosen may be None, in which case we don't draw the border.
- if choice == self.chosen:
- colour = (255, 255, 0, 128)
- bottom = y_offset + text.surface.get_rect().height
- right = text.surface.get_rect().width + 12
- pygame.draw.lines(self.surface, colour, True,
- [(12, y_offset), (right, y_offset),
- (right, bottom), (12, bottom)], 4)
- y_offset += text.surface.get_rect().height + 16
+ y_offset = self.prepare_action(choice, action, y_offset)
# We cheat horribly for layout reasons
hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
self.surface.blit(hint.surface, (0, y_offset))
+ def prepare_action(self, choice, action, y_offset):
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (0, y_offset))
+ y_offset += 8
+ text = TextBoxWidget(
+ (12, y_offset), action.TEXT,
+ box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ fontsize=28)
+ text.render(self.surface)
+
+ # self.chosen may be None, in which case we don't draw the border.
+ if choice == self.chosen:
+ colour = (255, 255, 0, 128)
+ bottom = y_offset + text.surface.get_rect().height
+ right = text.surface.get_rect().width + 12
+ pygame.draw.lines(self.surface, colour, True,
+ [(12, y_offset), (right, y_offset),
+ (right, bottom), (12, bottom)], 4)
+ return y_offset + text.surface.get_rect().height + 16
+
def set_position(self, position):
self.card = self.state.board_locations[position]
if self.state.gameboard.player_mode == ACT: