import pygame.locals as pgl
-from naja.constants import KEYS
+from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
+from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
from naja.events import QuitGameEvent
def __init__(self, state):
super(LoseScene, self).__init__(state)
+
+ background = ImageBox(
+ (0, 0), "screens/you_lost.png")
+ self.add(background)
+
+
self.add(TextWidget(
- (480, 160), 'You lost!', fontsize=32, colour='white'))
+ (50, 50), 'You lost!', colour=PALETTE.WHITE))
self.add(TextBoxWidget(
- (120, 30), '\n'.join([
- "You're not so great.",
- "You did poorly.",
- "You shouldn't be proud of yourself.",
+ (50, 100), '\n\n'.join([
+ "Something went terribly wrong.",
+ "You should re-evaluate your life choices.",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
- box_width=400))
+ box_width=300))
def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
from naja.constants import KEYS, PALETTE
from naja.events import QuitGameEvent
from naja.scenes.scene import Scene
+from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
def __init__(self, state):
super(WinScene, self).__init__(state)
+
+ background = ImageBox(
+ (0, 0), "screens/you_won.png")
+ self.add(background)
+
self.add(TextWidget((50, 50), 'You won!', colour=PALETTE.WHITE))
if self.state.gameboard.has_cheated:
self.add(TextWidget(