def perform_action(self, board, location):
sound.play_sound('grind.ogg')
- board.shift_locations(self.data['direction'])
+ board.shift_locations(
+ self.data['direction'],
+ self.data.get('skip_player', False))
class RotateLocations(LocationAction):
del choices[key]
return choice(choices.values())
- def shift_location_row(self, change, is_vertical):
+ def shift_location_row(self, change, is_vertical, skip_player=True):
px, py = self.player.position
shifted_locations = {}
mkpos = lambda i: (px, i) if is_vertical else (i, py)
for i in range(5):
- if (px, py) == mkpos(i):
+ if skip_player and (px, py) == mkpos(i):
continue
new_i = (i + change) % 5
if (px, py) == mkpos(new_i):
self.board_locations.update(shifted_locations)
- def shift_locations(self, direction):
+ def shift_locations(self, direction, skip_player=True):
if BITS[direction] == BITS.NORTH:
- self.shift_location_row(-1, is_vertical=True)
+ self.shift_location_row(-1, is_vertical=True,
+ skip_player=skip_player)
elif BITS[direction] == BITS.SOUTH:
- self.shift_location_row(1, is_vertical=True)
+ self.shift_location_row(1, is_vertical=True,
+ skip_player=skip_player)
elif BITS[direction] == BITS.EAST:
- self.shift_location_row(1, is_vertical=False)
+ self.shift_location_row(1, is_vertical=False,
+ skip_player=skip_player)
elif BITS[direction] == BITS.WEST:
- self.shift_location_row(-1, is_vertical=False)
+ self.shift_location_row(-1, is_vertical=False,
+ skip_player=skip_player)
def rotate_locations(self, direction):
px, py = self.player.position