+""" Be prepared. """
+
+import pygame.locals as pgl
+
+import pymunk
+import time
+
+from .base import BaseScene
+from ..lights import BaseLight
+from ..obstacles import BaseObstacle
+from ..events import SceneChangeEvent
+
+from ..constants import DEBUG
+
+
+class DayScene(BaseScene):
+ def enter(self, gamestate):
+ self._space = pymunk.Space()
+ self._obstacles = [
+ BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
+ self._lights = [
+ BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
+ for obs in self._obstacles:
+ obs.add(self._space)
+ for light in self._lights:
+ light.add(self._space)
+
+ def render(self, surface, gamestate):
+ start_time = time.time()
+ surface.fill((0, 0, 155))
+ for light in self._lights:
+ light.render_light(surface)
+ for obs in self._obstacles:
+ obs.render(surface)
+ for light in self._lights:
+ light.render_fittings(surface)
+
+ end_time = time.time()
+ if DEBUG:
+ print "Day Render", end_time - start_time
+
+ def event(self, ev, gamestate):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ from .menu import MenuScene
+ SceneChangeEvent.post(scene=MenuScene())
+ elif ev.key == pgl.K_t:
+ for light in self._lights:
+ light.toggle()
+
+ def tick(self, gamestate):
+ start_time = time.time()
+ end_time = time.time()
+ if DEBUG:
+ print "Day Tick", end_time - start_time
elif ev.key == pgl.K_n:
from .night import NightScene
SceneChangeEvent.post(scene=NightScene())
+ elif ev.key == pgl.K_d:
+ from .day import DayScene
+ SceneChangeEvent.post(scene=DayScene())
elif ev.key == pgl.K_l:
print "Loading Station Alpha ..."
gamestate.load_station("station-alpha.json")