from naja.constants import (
INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
- ACTION_TEXT_OFFSET, INFO_LEFT_PADDING, BIT_SIZE)
+ ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
+ INFO_RIGHT_PADDING, BIT_SIZE)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
self.set_position(self.state.player.position)
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
- # Extract actions and such from the card
+
+ box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING
+ y_offset = 0
+ pos = lambda: (INFO_LEFT_PADDING, y_offset)
+
+ # Top title
title = TextWidget(
- (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+ pos(), TITLES[self.state.gameboard.player_mode],
colour=PALETTE.WHITE)
title.render(self.surface)
- y_offset = title.surface.get_rect().height - 4
+ y_offset += title.surface.get_rect().height - 4
- # TODO: Make this better.
+ # Bits
bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
for bit in reversed(range(8)))
if self.card.bitwise_operand:
bits_text = '%s %s' % (
bits_text, bit_glyphs(self.card.bitwise_operand))
- card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
- box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING),
- colour=PALETTE.LIGHT_TURQUOISE,
- bg_colour=PALETTE.BLACK)
+ card_bits = TextBoxWidget(
+ pos(), bits_text, box_width=box_width,
+ colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK)
card_bits.render(self.surface)
y_offset += card_bits.surface.get_rect().height + 4
+ # Actions
for choice, action in enumerate(self.card.actions):
- y_offset = self.prepare_action(choice, action, y_offset)
- # We cheat horribly for layout reasons
+ y_offset = self.prepare_action(choice, action, y_offset, box_width)
+
+ # Hint text
hint_text = HINTS[self.state.gameboard.player_mode]
if self.state.gameboard.player_mode == EXAMINE:
if self.card_position in self.state.player.legal_moves():
hint_text += HINT_LEGAL_MOVE
- hint = TextBoxWidget((0, 0), hint_text, padding=4,
- box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8))
+ hint = TextBoxWidget(
+ (0, 0), hint_text, padding=4,
+ box_width=box_width,
+ border=2, border_colour=PALETTE.GREY)
hint.prepare()
- y_offset = (
- INFO_SIZE[1] - hint.surface.get_rect().height - BIT_SIZE[1]
- - 2)
- self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
-
- def prepare_action(self, choice, action, y_offset):
+ y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
+ - BIT_SIZE[1] - 2)
+ self.surface.blit(hint.surface, pos())
+
+ # Game mode (puzzle, easy, standard, hard, etc ...)
+ game_mode = TextBoxWidget(
+ (0, 0), "UNKNOWN", padding=4, centre=True,
+ colour=PALETTE.WHITE, border=2,
+ bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
+ box_width=box_width)
+ game_mode.prepare()
+
+ y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
+ self.surface.blit(game_mode.surface, pos())
+
+ def prepare_action(self, choice, action, y_offset, box_width):
x_offset = INFO_LEFT_PADDING
glyphs_x_offset = 0
glyphs_y_offset = y_offset
text = TextBoxWidget(
(x_offset, y_offset), action.get_text(self.card),
- box_width=(INFO_SIZE[0] - INFO_LEFT_PADDING - 8),
- fontsize=28, colour=text_colour)
+ box_width=box_width,
+ fontsize=28, colour=text_colour,
+ border=2, border_colour=PALETTE.GREY)
text.render(self.surface)
border_colour = None