}
def __init__(self, colour, position):
+ self.on = True
self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
self.colour = colour
self.position = position
- def add(self, space):
- if self.body.space is not None:
- space.remove(self.body, *self.body.shapes)
- shapes = self.shapes_for_ray_polys(
- calculate_ray_polys(space, self.body, self.position))
- for shape in shapes:
- shape.filter = LIGHT_FILTER
- space.add(self.body, *shapes)
-
- def shapes_for_ray_polys(self, space):
- raise NotImplementedError(
- "Lights should implement .determine_ray_polys.")
-
@classmethod
def load(cls, config):
kw = config.copy()
if c.__name__.lower() == light_type]
return light_class(**kw)
-
-class SpotLight(BaseLight):
- def __init__(
- self, colour="white", position=None, direction=90.0, spread=45.0):
- super(SpotLight, self).__init__(colour, position)
- self.direction = direction
- self.spread = spread
- self.i = 0
+ def add(self, space):
+ if self.body.space is not None:
+ space.remove(self.body, *self.body.shapes)
+ shapes = self.shapes_for_ray_polys(
+ calculate_ray_polys(space, self.body, self.position))
+ for shape in shapes:
+ shape.filter = LIGHT_FILTER
+ space.add(self.body, *shapes)
def shapes_for_ray_polys(self, ray_polys):
return ray_polys
- def render(self, surface):
- pygame.draw.circle(
- surface, (255, 255, 0),
- pymunk.pygame_util.to_pygame(self.position, surface), 5)
+ def toggle(self):
+ self.on = not self.on
def render_light(self, surface):
+ if not self.on:
+ return
subsurface = surface.copy()
light_colour = self.COLOURS[self.colour]
for shape in self.body.shapes:
subsurface.set_alpha(50)
surface.blit(subsurface, (0, 0), None)
+ def render_fittings(self, surface):
+ pygame.draw.circle(
+ surface, (255, 255, 0),
+ pymunk.pygame_util.to_pygame(self.position, surface), 5)
+
+
+class SpotLight(BaseLight):
+ def __init__(
+ self, colour="white", position=None, direction=90.0, spread=45.0):
+ super(SpotLight, self).__init__(colour, position)
+ self.direction = direction
+ self.spread = spread
+ self.i = 0
+
class Lamp(BaseLight):
def __init__(self, colour="white", position=None, radius=100.0):