(0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
}))
- def test_rotate_locations_clockwise(self):
+ def test_rotate_locations_anticlockwise(self):
board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(1, 1): '21', (2, 1): '31', (3, 1): '32',
(1, 2): '11', (3, 2): '33',
(1, 3): '12', (2, 3): '13', (3, 3): '23',
}))
- def test_rotate_locations_clockwise_top(self):
+ def test_rotate_locations_anticlockwise_top(self):
board = GameBoard.new_game(self.make_deck(), initial_pos=(2, 0))
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(1, 0): '30', (3, 0): '31',
(1, 1): '10', (2, 1): '11', (3, 1): '21',
}))
- def test_rotate_locations_clockwise_right(self):
+ def test_rotate_locations_anticlockwise_right(self):
board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 2))
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(0, 1): '11', (1, 1): '12',
(1, 2): '13',
(0, 3): '01', (1, 3): '03',
}))
- def test_rotate_locations_clockwise_corner(self):
+ def test_rotate_locations_anticlockwise_corner(self):
board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 4))
board.board_locations = self.generate_locations()
- board.rotate_locations('CLOCKWISE')
+ board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(0, 3): '13', (1, 3): '14',
(1, 4): '03',
}))
- def test_rotate_locations_anticlockwise(self):
+ def test_rotate_locations_clockwise(self):
board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
- board.rotate_locations('ANTICLOCKWISE')
+ board.rotate_locations('CLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
(1, 1): '12', (2, 1): '11', (3, 1): '21',
(1, 2): '13', (3, 2): '31',
(1, 3): '23', (2, 3): '33', (3, 3): '32',
}))
+ def test_rotate_locations_clockwise_1_3(self):
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(1, 3))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '03', (1, 2): '02', (2, 2): '12',
+ (0, 3): '04', (2, 3): '22',
+ (0, 4): '14', (1, 4): '24', (2, 4): '23',
+ }))
+
def test_allow_chess_move_knight(self):
board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.KNIGHT)