'position': list(self.position),
}
+ def get_adjacent_position(self, direction):
+ x, y = self.position
+ if direction == BITS.NORTH and y > 0:
+ return (x, y - 1)
+ elif direction == BITS.SOUTH and y < 4:
+ return (x, y + 1)
+ elif direction == BITS.EAST and x < 4:
+ return (x + 1, y)
+ elif direction == BITS.WEST and x > 0:
+ return (x - 1, y)
+ else:
+ # Not a legal space.
+ return None
+
def move(self, direction):
if not self.bits.check_bit(direction):
return False
- # TODO: Something cleaner than this.
- x, y = self.position
- if direction == BITS.NORTH:
- if y > 0 and self.bits.check_bit(BITS.NORTH):
- self.position = (x, y - 1)
- return True
- elif direction == BITS.SOUTH:
- if y < 4 and self.bits.check_bit(BITS.SOUTH):
- self.position = (x, y + 1)
- return True
- elif direction == BITS.EAST:
- if x < 4 and self.bits.check_bit(BITS.EAST):
- self.position = (x + 1, y)
- return True
- elif direction == BITS.WEST:
- if x > 0 and self.bits.check_bit(BITS.WEST):
- self.position = (x - 1, y)
- return True
-
+ new_position = self.get_adjacent_position(direction)
+ if new_position is not None:
+ self.position = new_position
+ return True
return False