EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY)
+# Boyd parameters
+SPAWN_RATE = 10
+MAX_AGE = 60
+MAX_ELEMENTS = 500
+MAX_HEALTH = 100
+
+MOULD_STAGES = [10, 20]
+
+
class Mould(pymunk.Body):
"""A segment of Boyd"""
if not self._img:
name = random.choice(
('mouldA.png', 'mouldB.png', 'mouldC.png'))
- size = "16" if self._age < 10 else "32" if self._age < 20 else "64"
+ size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64"
self._img = loader.load_image(size, name)
return self._img
self._age += 1
# we regain a health every tick, so we heal in the dark
- if self._health < 100:
+ if self._health < MAX_HEALTH:
self._health += 1
refresh = False
- if (self._age % 15) == 0 and len(moulds) < 1000:
+ if (self._age % SPAWN_RATE) == 0 and len(moulds) < MAX_ELEMENTS:
# Spawn a new child, if we can
spawn = True
- choice = random.randint(0, 4)
+ choice = random.randint(0, 3)
if choice == 0:
pos = self.position + (0, 24)
elif choice == 1:
if random.randint(0, 10) < 2:
sound.play_sound("mouth_pop_2a.ogg")
- if self._age in (10, 20):
+ if self._age in MOULD_STAGES:
# We grow in size
refresh = True
self._img = None # invalidate cached image
- if self._age > 20 and random.randint(0, 500) < 1:
+ if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1:
# Maybe we grow an eyeball
self.has_eyeball = True
- if self._age > 120:
+ if self._age > MAX_AGE:
# We die of old age
space.remove(self, self._shape)
moulds.remove(self)
def damage(self, light, space, moulds):
"""Take damage for light, adjusted for resistances."""
self._health -= light.base_damage()
- if self._health <= 0 and self._age <= 120:
+ if self._health <= 0 and self._age <= MAX_AGE:
# We die of damage
space.remove(self, self._shape)
moulds.remove(self)