from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
from naja.sound import sound
-from naja.utils import bit_glyphs, move_glyph
+from naja.utils import bit_glyphs, move_glyph, parse_bits
class LocationAction(object):
board.player.bits.toggle_bits(location.bitwise_operand)
+class GenericBits(LocationAction):
+ GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
+
+ def __init__(self, *args, **kw):
+ super(GenericBits, self).__init__(*args, **kw)
+ self.set_bits = parse_bits(self.data.get('set', []))
+ self.clear_bits = parse_bits(self.data.get('clear', []))
+ self.toggle_bits = parse_bits(self.data.get('toggle', []))
+
+ def perform_action(self, board, location):
+ bits = board.player.bits
+ bits.set_bits(self.set_bits)
+ bits.toggle_bits(self.toggle_bits)
+ bits.clear_bits(self.clear_bits)
+
+ def get_text(self, location=None):
+ parts = []
+ for template, bits in [
+ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
+ ('Toggle %s', self.toggle_bits)]:
+ if bits:
+ parts.append(template % (bit_glyphs(bits)))
+ return " ".join(parts)
+
+
class ShiftBits(LocationAction):
TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)