# TODO: Something cleaner than this.
x, y = self.position
if direction == BITS.NORTH:
- if y > 0:
+ if y > 0 and self.bits.check_bit(BITS.NORTH):
self.position = (x, y - 1)
return True
elif direction == BITS.SOUTH:
- if y < 4:
+ if y < 4 and self.bits.check_bit(BITS.SOUTH):
self.position = (x, y + 1)
return True
elif direction == BITS.EAST:
- if x < 4:
+ if x < 4 and self.bits.check_bit(BITS.EAST):
self.position = (x + 1, y)
return True
elif direction == BITS.WEST:
- if x > 0:
+ if x > 0 and self.bits.check_bit(BITS.WEST):
self.position = (x - 1, y)
return True
'bits': 0xaa,
'position': [1, 2],
})
+
+ def test_move(self):
+ player = Player(0x0f, (2, 2))
+ self.assertEqual(player.move(BITS.NORTH), True)
+ self.assertEqual(player.position, (2, 1))
+
+ player = Player(0x0f, (2, 2))
+ self.assertEqual(player.move(BITS.SOUTH), True)
+ self.assertEqual(player.position, (2, 3))
+
+ player = Player(0x0f, (2, 2))
+ self.assertEqual(player.move(BITS.WEST), True)
+ self.assertEqual(player.position, (1, 2))
+
+ player = Player(0x0f, (2, 2))
+ self.assertEqual(player.move(BITS.EAST), True)
+ self.assertEqual(player.position, (3, 2))
+
+ def test_move_flags_clear(self):
+ player = Player(0x00, (2, 2))
+ self.assertEqual(player.move(BITS.NORTH), False)
+ self.assertEqual(player.position, (2, 2))
+
+ player = Player(0x00, (2, 2))
+ self.assertEqual(player.move(BITS.SOUTH), False)
+ self.assertEqual(player.position, (2, 2))
+
+ player = Player(0x00, (2, 2))
+ self.assertEqual(player.move(BITS.WEST), False)
+ self.assertEqual(player.position, (2, 2))
+
+ player = Player(0x00, (2, 2))
+ self.assertEqual(player.move(BITS.EAST), False)
+ self.assertEqual(player.position, (2, 2))
+
+ def test_move_flags_edges(self):
+ player = Player(0x0f, (2, 0))
+ self.assertEqual(player.move(BITS.NORTH), False)
+ self.assertEqual(player.position, (2, 0))
+
+ player = Player(0x0f, (2, 4))
+ self.assertEqual(player.move(BITS.SOUTH), False)
+ self.assertEqual(player.position, (2, 4))
+
+ player = Player(0x0f, (0, 2))
+ self.assertEqual(player.move(BITS.WEST), False)
+ self.assertEqual(player.position, (0, 2))
+
+ player = Player(0x0f, (4, 2))
+ self.assertEqual(player.move(BITS.EAST), False)
+ self.assertEqual(player.position, (4, 2))