Move turnip growth and related updates to the end of the night
authorNeil <neil@dip.sun.ac.za>
Sat, 10 Sep 2016 22:48:05 +0000 (00:48 +0200)
committerNeil <neil@dip.sun.ac.za>
Sat, 10 Sep 2016 22:48:16 +0000 (00:48 +0200)
tabakrolletjie/scenes/day.py
tabakrolletjie/scenes/night.py

index 8c42b06eebbf02a11f6c5ba2790a647269c447db..2a1cc35a18c8c0a12f546d4067c6e7edac7676dc 100644 (file)
@@ -40,8 +40,10 @@ class DayScene(BaseScene):
         self._tool = None
         self._light_colors = None
         self._dragging = None
-        # Turnip
-        self.grow_turnips(gamestate)
+        # Create Turnips
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            self._turnips.append(turnip)
         # Tools
         self._light_toolbar = []
         self._tools = self.create_tools(gamestate)
@@ -89,17 +91,6 @@ class DayScene(BaseScene):
             (shadowed_text("Press a key to return to the menu",
                            FONTS["sans"], 24), (350, 400)))
 
-    def grow_turnips(self, gamestate):
-        for turnip_data in gamestate.turnips:
-            turnip = Turnip(space=self._space, **turnip_data)
-            # Turnips grow at dawn
-            seeds = turnip.grow()
-            if seeds:
-                gamestate.seeds += seeds
-                gamestate.harvested += 1
-            else:
-                self._turnips.append(turnip)
-
     def create_tools(self, gamestate):
         tools = []
 
@@ -132,14 +123,14 @@ class DayScene(BaseScene):
 
     def exit(self, gamestate):
         self._unset_cursor()
-        turnip_data = [turnip.serialize() for turnip in self._turnips]
-        gamestate.turnips = turnip_data
 
     def end_day(self, gamestate):
         if self._ending:
             return
         self._battery.apply_recharge()
         gamestate.update_lights(self._lights)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
         self._ending = True
         from .night import NightScene
         SceneChangeEvent.post(scene=NightScene())
index 593a03f5bed6292238349ec5851da9a01a07e411..9f86745a052aa142acb72654a6519b3a44bf9cc9 100644 (file)
@@ -153,6 +153,12 @@ class NightScene(BaseScene):
         if self._ending:
             return
         gamestate.update_lights(self._lights)
+        # Turnip
+        self.grow_turnips(gamestate)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
+        gamestate.days += 1
+        self._mould.update_resistances(gamestate)
         self._ending = True
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
@@ -202,9 +208,13 @@ class NightScene(BaseScene):
             if not self.turnip_count and not self._battery.current:
                 self._end_night()
 
-    def exit(self, gamestate):
-        turnip_data = [turnip.serialize() for turnip in self._turnips]
-        gamestate.turnips = turnip_data
-        # TODO: Move this into the end_night function
-        gamestate.days += 1
-        self._mould.update_resistances(gamestate)
+    def grow_turnips(self, gamestate):
+        """ Turnips grow at the end of the night """
+        for turnip in self._turnips[:]:
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                gamestate.seeds += seeds
+                gamestate.harvested += 1
+                self._turnips.remove(turnip)
+                # We ignore the body cleanup, since the space is going away