added animations
authorDavid Sharpe <decoydavid@gmail.com>
Sat, 17 May 2014 11:00:36 +0000 (13:00 +0200)
committerDavid Sharpe <decoydavid@gmail.com>
Sat, 17 May 2014 11:05:19 +0000 (13:05 +0200)
naja/widgets/tile.py

index db3ffb48cda8ddf5f5d19593f165ee600af2f733..c9326670251d2988704aa2e35d0a7829048682f9 100644 (file)
@@ -25,8 +25,10 @@ class TileWidget(Widget):
     def __init__(self, pos, state=None, board_pos=None):
         super(TileWidget, self).__init__(pos, TILE_SIZE)
         self.state = state
+        self.current_card = None
         self.board_pos = board_pos
         self.highlighted = False
+        self.animation = TILE_SIZE[0]
 
     def prepare(self):
         # Draw background
@@ -55,6 +57,10 @@ class TileWidget(Widget):
             self.surface.blit(overlay, (0, 0))
         # Look up the required bits on the board location
         card = self.state.board_locations[self.board_pos]
+        if card is not self.current_card:
+            self.animation = TILE_SIZE[0]
+            self.current_card = card
+
         y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(card.actions)
         for action in card.actions:
             y_offset = self._prepare_action(action, y_offset)
@@ -102,4 +108,12 @@ class TileWidget(Widget):
             self.highlighted = True
 
     def draw(self, surface):
-        surface.blit(self.surface, self.pos)
+        scaled_width = self.surface.get_width() - self.animation
+        scaled_height = self.surface.get_height() - self.animation
+        scaled_position = (self.pos[0] + (self.animation / 2),
+                           self.pos[1] + (self.animation / 2))
+        if self.animation > 0:
+            self.animation = max(0, self.animation - 4)
+        scaled_surface = pygame.transform.scale(
+            self.surface, (scaled_width, scaled_height))
+        surface.blit(scaled_surface, scaled_position)