self.suffix = suffix
self.frames = 4
- def assemble_frame(self, i, color, roach_data):
+ def assemble_frame(self, i, color, roach_data, weapon=None):
roach = images.load("roach%s/roach_%d" % (self.suffix, i + 1))
eyes = images.load("roach%s/eyes_%d" % (self.suffix, i + 1))
- frame = roach.copy()
- frame.fill(color, None, BLEND_RGBA_MULT)
+ if weapon is None:
+ frame = roach.copy()
+ frame.fill(color, None, BLEND_RGBA_MULT)
+ else:
+ frame = weapon.surf.copy()
+ roach = roach.copy()
+ roach.fill(color, None, BLEND_RGBA_MULT)
+ frame.blit(roach, (0, 0))
frame.blit(eyes, (0, 0))
return frame
- def assemble(self, roach_data):
+ def assemble(self, roach_data, weapon=None):
color = roach_serum_color(roach_data)
+ frames = []
frames = [
- self.assemble_frame(i, color, roach_data)
+ self.assemble_frame(i, color, roach_data, weapon)
for i in range(self.frames)]
return AnimatedSurfActor(frames)
from .base import Vehicle, circle_of_seats
from ..roaches import (
default_roaches, roaches_quartet, roaches_nonet, WorldRoach)
+from ..weapons import default_weapons
class Walking(Vehicle):
vehicle_type = "walking"
+ weapons_taped_on = False
def init_seats(self):
return circle_of_seats(6, vehicle=self)
def get_avatar(self, world):
+ weapon = default_weapons.assemble(
+ world.weapons.current, tape=self.weapons_taped_on)
num_roaches = len(world.roaches)
roach = WorldRoach()
if num_roaches == 1:
# Return a single large roach
- avatar = default_roaches.assemble(roach)
+ avatar = default_roaches.assemble(roach, weapon)
avatar.anchor = (0, 0)
elif num_roaches < 6:
- avatar = roaches_quartet.assemble(roach)
+ avatar = roaches_quartet.assemble(roach, weapon)
avatar.anchor = (0, 0)
else:
- avatar = roaches_nonet.assemble(roach)
+ avatar = roaches_nonet.assemble(roach, weapon)
avatar.anchor = (0, 0)
return avatar