Show weapons when walking.
authorSimon Cross <hodgestar@gmail.com>
Sat, 5 Mar 2016 18:45:29 +0000 (20:45 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 5 Mar 2016 18:45:29 +0000 (20:45 +0200)
koperkapel/roaches.py
koperkapel/vehicles/walking.py

index da362a306361b6b28006b641ffb5ac3ff4401523..b708a88b9b0219f65bee7656b924362113cca6a8 100644 (file)
@@ -74,18 +74,25 @@ class RoachFactory:
         self.suffix = suffix
         self.frames = 4
 
-    def assemble_frame(self, i, color, roach_data):
+    def assemble_frame(self, i, color, roach_data, weapon=None):
         roach = images.load("roach%s/roach_%d" % (self.suffix, i + 1))
         eyes = images.load("roach%s/eyes_%d" % (self.suffix, i + 1))
-        frame = roach.copy()
-        frame.fill(color, None, BLEND_RGBA_MULT)
+        if weapon is None:
+            frame = roach.copy()
+            frame.fill(color, None, BLEND_RGBA_MULT)
+        else:
+            frame = weapon.surf.copy()
+            roach = roach.copy()
+            roach.fill(color, None, BLEND_RGBA_MULT)
+            frame.blit(roach, (0, 0))
         frame.blit(eyes, (0, 0))
         return frame
 
-    def assemble(self, roach_data):
+    def assemble(self, roach_data, weapon=None):
         color = roach_serum_color(roach_data)
+        frames = []
         frames = [
-            self.assemble_frame(i, color, roach_data)
+            self.assemble_frame(i, color, roach_data, weapon)
             for i in range(self.frames)]
         return AnimatedSurfActor(frames)
 
index f7b73aa398cbf31ca6451f0b117bd0c980e00139..8061f2c31c94e83689d286907252f2d61cbaaaca 100644 (file)
@@ -3,26 +3,30 @@
 from .base import Vehicle, circle_of_seats
 from ..roaches import (
     default_roaches, roaches_quartet, roaches_nonet, WorldRoach)
+from ..weapons import default_weapons
 
 
 class Walking(Vehicle):
 
     vehicle_type = "walking"
+    weapons_taped_on = False
 
     def init_seats(self):
         return circle_of_seats(6, vehicle=self)
 
     def get_avatar(self, world):
+        weapon = default_weapons.assemble(
+            world.weapons.current, tape=self.weapons_taped_on)
         num_roaches = len(world.roaches)
         roach = WorldRoach()
         if num_roaches == 1:
             # Return a single large roach
-            avatar = default_roaches.assemble(roach)
+            avatar = default_roaches.assemble(roach, weapon)
             avatar.anchor = (0, 0)
         elif num_roaches < 6:
-            avatar = roaches_quartet.assemble(roach)
+            avatar = roaches_quartet.assemble(roach, weapon)
             avatar.anchor = (0, 0)
         else:
-            avatar = roaches_nonet.assemble(roach)
+            avatar = roaches_nonet.assemble(roach, weapon)
             avatar.anchor = (0, 0)
         return avatar