""" Tools for dealing with weapons. """
from pgzero.loaders import images
-from .actors.surf import SurfActor
+from .actors.animsurf import AnimatedSurfActor
class Weapon:
def __init__(self, name, damage, image_name=None, bullet_range=0,
- can_tape=True):
+ can_tape=True, frames=("_1", "_2")):
self.name = name
self.image_name = image_name or name
+ self.frames = frames
self.damage = damage
self.bullet_range = bullet_range
self.can_tape = can_tape
WEAPONS = [
Weapon("spit", damage=1, bullet_range=2, can_tape=False,
- image_name="blank"),
+ image_name="blank", frames=("",)),
Weapon("butter_knife", damage=2),
Weapon("crowbar", damage=4),
Weapon("gun", damage=4, bullet_range=4),
WEAPON_LOOKUP = {w.name: w for w in WEAPONS}
-class WeaponActor(SurfActor):
+class WeaponActor(AnimatedSurfActor):
def __init__(self, weapon, **kw):
super().__init__(**kw)
self.weapon = weapon
class WeaponFactory:
+ def assemble_frame(self, suffix, weapon, tape):
+ surf = images.load("weapons/%s%s" % (weapon.image_name, suffix))
+ frame = surf.copy()
+ if tape:
+ tape_surf = images.load("weapons/tape")
+ frame.blit(tape_surf, (0, 0))
+ return frame
+
def assemble(self, weapon_name, tape=False):
weapon = WEAPON_LOOKUP[weapon_name]
- surf = images.load("weapons/%s" % (weapon.image_name,))
- surf = surf.copy()
- if tape and weapon.can_tape:
- tape_surf = images.load("weapons/tape")
- surf.blit(tape_surf, (0, 0))
- return WeaponActor(weapon, surf=surf)
+ tape = tape and weapon.can_tape
+ frames = [
+ self.assemble_frame(suffix, weapon, tape)
+ for suffix in weapon.frames]
+ return WeaponActor(weapon, frames=frames)
default_weapons = WeaponFactory()