class Underground(RandomizedTile):
     IMGDIR = "underground"
 
+class Grate(Tile):
+    IMG = os.path.join('grate', 'grate')
+    TILESET = 'bunker'
+
 class Tunnel(OrientatedTile):
 
     @classmethod
 
 
 from pgzero.loaders import ResourceLoader
 
-from ..gamelib.tiles import Wall, Floor, Tunnel, Underground
+from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
 from ..gamelib.level import Level
 
         
                     neighbors = [x[layer] if x else None for x in neighborhood]
                     tile['%s image' % layer] = \
                             TILES[tile[layer]['base']].image(neighbors)
+                    # Hack this for now
+                    if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
+                        print('Here')
+                        tile['floor image'] = Grate.image(neighbors)
 
 
 levels = LevelLoader('levels')