Add light manager.
authorSimon Cross <hodgestar@gmail.com>
Tue, 6 Sep 2016 20:17:37 +0000 (22:17 +0200)
committerSimon Cross <hodgestar@gmail.com>
Tue, 6 Sep 2016 20:17:37 +0000 (22:17 +0200)
tabakrolletjie/lights.py
tabakrolletjie/scenes/day.py

index 2590e310bc3247680ce13eef5f2bea7b1fdc7964..8abb1a6801249125b2cafd51a1b0cf63fccf7bbe 100644 (file)
@@ -63,6 +63,25 @@ def calculate_ray_polys(space, body, position):
     return ray_polys
 
 
+class LightManager(object):
+    """ Manages a set of lights. """
+
+    def __init__(self, space, gamestate):
+        self._space = space
+        self._lights = [
+            BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
+        for light in self._lights:
+            light.add(self._space)
+
+    def render_light(self, surface):
+        for light in self._lights:
+            light.render_light(surface)
+
+    def render_fittings(self, surface):
+        for light in self._lights:
+            light.render_fitting(surface)
+
+
 class BaseLight(object):
     """ Common light functionality. """
 
@@ -125,7 +144,7 @@ class BaseLight(object):
         subsurface.set_alpha(50)
         surface.blit(subsurface, (0, 0), None)
 
-    def render_fittings(self, surface):
+    def render_fitting(self, surface):
         pygame.draw.circle(
             surface, (255, 255, 0),
             pymunk.pygame_util.to_pygame(self.fitting.offset, surface),
index fc0ee9be5f098be41a63ad5a924c1ec544e9a502..3c5a6b842612e452acd380509894a25c01bb38d2 100644 (file)
@@ -8,7 +8,7 @@ import pymunk.pygame_util
 
 from .base import BaseScene
 from ..constants import FITTINGS_CATEGORY
-from ..lights import BaseLight
+from ..lights import LightManager
 from ..obstacles import BaseObstacle
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
@@ -21,22 +21,17 @@ class DayScene(BaseScene):
         self._space = pymunk.Space()
         self._obstacles = [
             BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]]
-        self._lights = [
-            BaseLight.load(cfg) for cfg in gamestate.station["lights"]]
         for obs in self._obstacles:
             obs.add(self._space)
-        for light in self._lights:
-            light.add(self._space)
+        self._lights = LightManager(self._space, gamestate)
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
         surface.fill((0, 0, 155))
-        for light in self._lights:
-            light.render_light(surface)
+        self._lights.render_light(surface)
         for obs in self._obstacles:
             obs.render(surface)
-        for light in self._lights:
-            light.render_fittings(surface)
+        self._lights.render_fittings(surface)
 
     def left_click(self, surfpos):
         pos = pymunk.pygame_util.from_pygame(