# Game size constants
TILE_SIZE = (96, 96)
LOCK_HEIGHT = 32
+SMALL_LOCK_HEIGHT = 24
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
import pygame
from naja.constants import (
- TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS, PALETTE)
+ TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS, PALETTE)
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.widgets.base import Widget
return 4
img_name = BIT_MAP[action.required_bits]
+
if self.board_pos != self.state.player.position:
x_offset = 0
else:
img_name = img_name.replace('.png', '_small.png')
- x_offset = 4
+ x_offset = 2
+ if y_offset == LOCK_HEIGHT:
+ y_offset = 0 # middle -> top
+ elif y_offset == 2 * LOCK_HEIGHT:
+ y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2 # bottom -> further down
+
img = resources.get_image(img_name, transforms=(EIGHT_BIT,))
self.surface.blit(img, (x_offset, y_offset))
return x_offset + img.get_width() + 2