Installation notes
------------------
-For Linux, I created a virtualenv and used pip install kivy to setup the latest
-kivy environment. Pygame installation didn't work for me using pip, so I used
-the system packages for that.
+ Linux
+ -----
-i.e.
+ For Linux, I created a virtualenv and used pip install kivy to setup the
+ latest kivy environment. Pygame installation didn't work for me using pip,
+ so I used the system packages for that.
-$ virtualenv --system-site-packages ve
-$ . ve/bin/activate
-$ pip install -r requirements.txt # to install kivy and cython
+ i.e.
+
+ $ virtualenv --system-site-packages ve
+ $ . ve/bin/activate
+ $ pip install -r requirements.txt # to install kivy and cython
+
+ Windows
+ -------
+
+ The windows zipfile is a stripped down version of the kivy windows
+ portable distribution - http://kivy.googlecode.com/files/Kivy-1.6.0-w32.zip.
+
+ Unzip it and run the included bane_pyweek_16.bat file to run the game.
+
+ Tested on a windows 7 virtula machine.
+
+
+ Android Notes
+ -------------
+
+ The zip file works with the kivy launcher -
+ http://kivy.googlecode.com/files/KivyLauncher-1.6.0.0.apk . Download the
+ file to /mnt/sdcard/kivy, unzip it to it's own directory and then run the
+ kivy launcher. It should list the game as an option to run.
+
+ I unfortunately didn't get find the time to look supporting detecting device
+ rotation or building an apk.
+
+ The android zipfile doesn't include the editor, since I never tested that
+ on android.
Running the Game
----------------