def prepare(self):
# Draw background
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
- legal_move = (self.board_pos in self.state.player.legal_moves())
- if self.state.gameboard.player_mode == EXAMINE and legal_move:
- bg = resources.get_image('board/tile_available.png',
- transforms=(EIGHT_BIT,))
- elif (x + y) % 2 == 0:
+
+ if (x + y) % 2 == 0:
bg = resources.get_image('board/tile_2.png',
transforms=(EIGHT_BIT,))
else:
bg = resources.get_image('board/tile_1.png',
transforms=(EIGHT_BIT,))
- overlay = None
+ overlays = []
+
+ legal_move = (self.board_pos in self.state.player.legal_moves())
+
+ if self.state.gameboard.player_mode in (MOVE, EXAMINE) and legal_move:
+ overlays.append(resources.get_image('board/tile_available.png',
+ transforms=(EIGHT_BIT,)))
if self.highlighted:
- overlay = resources.get_image('board/tile_selected.png',
- transforms=(EIGHT_BIT,))
+ overlays.append(resources.get_image('board/tile_selected.png',
+ transforms=(EIGHT_BIT,)))
+
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))
- if overlay is not None:
+ for overlay in overlays:
self.surface.blit(overlay, (0, 0))
# Look up the required bits on the board location
card = self.state.board_locations[self.board_pos]