# Game mode (puzzle, easy, standard, hard, etc ...)
game_mode = TextBoxWidget(
- (0, 0), "UNKNOWN", padding=4, centre=True,
+ (0, 0), self.mode_hint(), padding=4, centre=True,
colour=PALETTE.WHITE, border=2,
bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
box_width=box_width)
y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
self.surface.blit(game_mode.surface, pos())
+ def mode_hint(self):
+ gameboard = self.state.gameboard
+ if gameboard.puzzle:
+ return "PUZZLE"
+ return {
+ 0: "DEATH", 1: "LUDICROUS",
+ 2: "RAMBO", 3: "HARD",
+ 4: "STANDARD", 5: "EASY",
+ }.get(gameboard.max_health, "UNKNOWN")
+
def prepare_action(self, choice, action, y_offset, box_width):
x_offset = INFO_LEFT_PADDING
glyphs_x_offset = 0