self.board_locations = board_locations
@classmethod
- def new_game(cls, max_health, wins_required, locations_definition):
+ def new_game(cls, initial_bits, initial_pos, max_health, wins_required,
+ locations_definition):
state = {
'max_health': max_health,
'health': max_health,
'wins': 0,
'locations': locations_definition,
}
- player = Player(0x0f, (2, 2))
+ player = Player(initial_bits, initial_pos)
board_locations = cls.generate_board(locations_definition)
return cls(state, player, board_locations)
from naja.constants import BITS
from naja.gameboard import GameBoard
-from naja.player import Player
class GameState(object):
WINS_REQUIRED = 4
def __init__(self):
- self.player = Player(self.INITIAL_BITS, (0, 0))
- self.gameboard = GameBoard(
- self.player, self.MAX_HEALTH, self.WINS_REQUIRED)
+ self.gameboard = GameBoard.new_game(
+ initial_bits=self.INITIAL_BITS,
+ initial_pos=(2, 2),
+ max_health=self.MAX_HEALTH,
+ wins_required=self.WINS_REQUIRED,
+ locations_definition=[]) # TODO: we will need some of these :)
+
+ @property
+ def player(self):
+ return self.gameboard.player