action_class: 'DoNothing'
required_bits: []
data:
- message: "Welcome to the tutorial!\nYou can select any tile, but only move in directions with bits set. These are checquered. Now, only the current tile and 1 tile {EAST}.\nSelect {EAST} tile and press {RETURN}."
+ message: "Welcome to the tutorial! You can select any tile, but only move {NORTH,SOUTH,EAST} or {WEST} if those bits are set -- allowed tiles are chequered.\nRight now you can stay on this tile or move {EAST}.\nSelect {EAST} tile and press {RETURN}."
- &STEP1-CARD
card_name: 'step1'
action_class: 'SetBits'
required_bits: []
data:
- message: "Almost there. You have free rein in this column.\nFinish the game by collecting enough {WINTOKEN}. 1 in this level.\nGood luck!"
+ message: "Almost there. You have free rein in this column.\nFinish the game by collecting enough {WINTOKEN}: 1 in this level.\nGood luck!"
- &STEP7-CARD
card_name: 'step7'
action_class: 'GenericBits'
required_bits: []
data:
- message: "We may have lied to you about restricting to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}."
+ message: "We may have lied about restricting you to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}."
set: [WEST]
clear: [NORTH, SOUTH, EAST]
action_class: 'GenericBits'
required_bits: []
data:
- message: "In this board, tiles didn't change. In the random games, after taking an action (or a timer expires) the tile will be replaced.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}."
+ message: "On this board, tiles don't change. In random games, after you take an action the tile will be replaced. Some tiles are also replaced when a timer expires.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}."
set: [NORTH]
clear: [SOUTH, EAST, WEST]