self.surface.blit(hint.surface, (4, y_offset))
def prepare_action(self, choice, action, y_offset):
- if action.required_bits:
- img_name = BIT_MAP[action.required_bits].replace(
- '.png', '_small.png')
- img = resources.get_image(img_name,
- transforms=(EIGHT_BIT,))
- self.surface.blit(img, (0, y_offset))
- y_offset += 8
text = TextBoxWidget(
- (12, y_offset), action.get_text(),
- box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ (18, y_offset), action.get_text(),
+ box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
fontsize=28)
text.render(self.surface)
-
# self.chosen may be None, in which case we don't draw the border.
if choice == self.chosen:
if not action.check_available(self.state.player):
bottom = y_offset + text.surface.get_rect().height
right = text.surface.get_rect().width + 12
pygame.draw.lines(self.surface, colour, True,
- [(12, y_offset), (right, y_offset),
- (right, bottom), (12, bottom)], 4)
+ [(18, y_offset), (right, y_offset),
+ (right, bottom), (18, bottom)], 4)
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (0, y_offset))
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):