Mention the Konami Code in README and explain its use when activated.
authorJeremy Thurgood <firxen@gmail.com>
Fri, 16 May 2014 20:28:23 +0000 (22:28 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Fri, 16 May 2014 20:28:34 +0000 (22:28 +0200)
README.txt
naja/scenes/menu.py

index a832f3d6e7729ff833c65393f466215d86ed00ff..837b207344364b6fdee12ae41c5f195e854ca448 100644 (file)
@@ -70,6 +70,8 @@ If you have all three colour bits set, and are on the right tile, you can
 gain a point, although this unsets all the colour bits. Once you have enough
 points, you win the game, and there is much rejoicing.
 
+(In true 8-bit style, the Konami Code is accepted.)
+
 Development notes
 -----------------
 
index 8d0126ad99ae60beb3fa48112b281481a476ac0b..adc42df5b366d32a972244afcf1f7043462907e5 100644 (file)
@@ -78,6 +78,7 @@ class MenuScene(Scene):
                 if self.konami == KONAMI_CODE:
                     options['cheat_enabled'] = True
                     print "Cheats enabled."
+                    print "  Try hitting some number keys."
                     self.konami = None
                 elif self.konami != KONAMI_CODE[:len(self.konami)]:
                     self.konami = None