+from naja.constants import BITS
class PlayerBits(object):
'bits': self.bits.bits,
'position': list(self.position),
}
+
+ def move(self, direction):
+ if not self.bits.check_bit(direction):
+ return False
+ # TODO: Something cleaner than this.
+ x, y = self.position
+ if direction == BITS.NORTH:
+ if y > 0:
+ self.position = (x, y - 1)
+ return True
+ elif direction == BITS.SOUTH:
+ if y < 4:
+ self.position = (x, y + 1)
+ return True
+ elif direction == BITS.EAST:
+ if x < 4:
+ self.position = (x + 1, y)
+ return True
+ elif direction == BITS.WEST:
+ if x > 0:
+ self.position = (x - 1, y)
+ return True
+
+ return False
"""Widget to draw the player on the screen"""
-import pygame
+
import pygame.locals as pgl
from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
def draw(self, surface):
surface.blit(self.surface, self.rect)
+
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_UP, pgl.K_w):
+ if self.state.player.move(BITS.NORTH):
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_DOWN, pgl.K_s):
+ if self.state.player.move(BITS.SOUTH):
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_LEFT, pgl.K_a):
+ if self.state.player.move(BITS.WEST):
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_RIGHT, pgl.K_d):
+ if self.state.player.move(BITS.EAST):
+ InvalidateTheWorld.post()
+ return True
+ super(RobotWidget, self).handle_event(ev)