from random import choice
from naja.constants import BITS, DIRECTION_BITS, CONDITION_BITS
+from naja.player import Player
+from naja import actions
class GameBoard(object):
A representation of the game board.
"""
- def __init__(self, player, health, wins, state=None):
+ def __init__(self, state, player, board_locations):
+ self.max_health = state['max_health']
+ self.wins_required = state['wins_required']
+ self.health = state['health']
+ self.wins = state['wins']
+ self.locations = self.import_locations(state['locations'])
self.player = player
+ self.board_locations = board_locations
- if state is None:
- state = self.generate_state(health, wins)
- self.update_state(state)
+ @classmethod
+ def new_game(cls, max_health, wins_required, locations_definition):
+ state = {
+ 'max_health': max_health,
+ 'health': max_health,
+ 'wins_required': wins_required,
+ 'wins': 0,
+ 'locations': locations_definition,
+ }
+ player = Player(0x0f, (2, 2))
+ board_locations = cls.generate_board(locations_definition)
+ return cls(state, player, board_locations)
+
+ @classmethod
+ def import_game(cls, definition):
+ state = definition.copy()
+ player = Player.import_player(state.pop('player'))
+ board_locations = cls.import_board_locations(
+ state.pop('board_locations'))
+ return cls(state, player, board_locations)
def export(self):
return {
'wins_required': self.wins_required,
'wins': self.wins,
'locations': self.export_locations(),
+ 'player': self.player.export(),
+ 'board_locations': self.export_board_locations(),
}
def export_locations(self):
- return dict(
- (position, location.export())
- for position, location in self.locations)
+ return [location.export() for location in self.locations]
@classmethod
- def generate_locations(cls):
- # TODO: Generate some locations.
- return {}
-
- def generate_state(self, max_health, wins_required):
- return {
- 'max_health': max_health,
- 'health': max_health,
- 'wins_required': wins_required,
- 'wins': 0,
- 'locations': self.generate_locations(),
- }
+ def import_locations(cls, locations_definition):
+ return [
+ LocationCard.import_location(definition)
+ for definition in locations_definition]
- def update_state(self, state):
- self.max_health = state['max_health']
- self.wins_required = state['wins_required']
- self.health = state['health']
- self.wins = state['wins']
- self.locations = self.import_locations(state['locations'])
+ def export_board_locations(self):
+ return dict(
+ (position, location.export())
+ for position, location in self.board_locations)
- def import_locations(self, locations):
+ @classmethod
+ def import_board_locations(cls, board_locations_definition):
return dict(
(position, LocationCard.import_location(definition))
- for position, definition in locations.iteritems())
+ for position, definition in board_locations_definition.iteritems())
+
+ @classmethod
+ def generate_board(cls, locations_definition):
+ # TODO: Choose some locations.
+ return {}
def lose_health(self):
self.health -= 1
A particular set of options available on a location.
"""
- def __init__(self, bitwise_operand, actions):
+ def __init__(self, bitwise_operand, location_actions):
self.bitwise_operand = bitwise_operand
- self.actions = actions
+ self.actions = location_actions
@classmethod
def import_location(cls, state):
# TODO: Import real locations.
- return cls(state['bitwise_operand'], [])
+ location_actions = [
+ cls.build_action(definition) for definition in state['actions']]
+ return cls(state['bitwise_operand'], location_actions)
+
+ @classmethod
+ def build_action(cls, definition):
+ action_class = getattr(actions, definition['action_class'])
+ required_bits = definition['required_bits']
+ data = definition.get('data', {})
+ return action_class(required_bits, **data)
@classmethod
def new_location(cls, definition):
return cls.import_location({
'bitwise_operand': cls.generate_bitwise_operand(),
- 'actions': cls.build_actions(definition),
+ 'actions': definition['actions'],
})
def export(self):
'actions': [action.export() for action in self.actions],
}
- @classmethod
- def build_actions(cls, definition):
- raise NotImplementedError("TODO")
-
@staticmethod
def generate_bitwise_operand():
"""
from naja.constants import BITS
from naja.gameboard import GameBoard, LocationCard
+from naja import actions
class TestGameBoard(TestCase):
def test_export_new_board(self):
- board = GameBoard(None, 4, 4)
+ board = GameBoard.new_game(4, 4, [])
self.assertEqual(board.export(), {
'max_health': 4,
'health': 4,
'wins_required': 4,
'wins': 0,
- 'locations': {},
+ 'locations': [],
+ 'board_locations': {},
+ 'player': board.player.export(),
})
def test_lose_health(self):
- board = GameBoard(None, 4, 4)
+ board = GameBoard.new_game(4, 4, [])
self.assertEqual(board.health, 4)
state_1 = board.export()
self.assertTrue(sizes[3] > 0)
self.assertTrue(sizes[2] > sizes[3])
self.assertEqual(bits, set(BITS.values()))
+
+ def test_new_location_no_actions(self):
+ location = LocationCard.new_location({'actions': []})
+ self.assertEqual(location.actions, [])
+
+ def test_new_location_one_action(self):
+ location = LocationCard.new_location({'actions': [
+ {'required_bits': [], 'action_class': 'DoNothing'},
+ ]})
+ [action] = location.actions
+ self.assertEqual(type(action), actions.DoNothing)
+ self.assertEqual(action.required_bits, set())
from unittest import TestCase
from naja.constants import BITS
-from naja.player import PlayerBits
+from naja.player import PlayerBits, Player
class TestPlayerBits(TestCase):
self.assertEqual(bits._bits, 0x03)
bits.toggle_bits([BITS.NORTH, BITS.CYAN, BITS.MSB])
self.assertEqual(bits._bits, 0x92)
+
+
+class TestPlayer(TestCase):
+ def test_new_player(self):
+ player = Player(0x0f, (0, 1))
+ self.assertEqual(player.bits.bits, 0x0f)
+ self.assertEqual(player.position, (0, 1))
+
+ def test_import_player(self):
+ player = Player.import_player({
+ 'bits': 0xaa,
+ 'position': [1, 2],
+ })
+ self.assertEqual(player.bits.bits, 0xaa)
+ self.assertEqual(player.position, (1, 2))
+
+ def test_export_player(self):
+ player = Player(0xaa, (1, 2))
+ self.assertEqual(player.export(), {
+ 'bits': 0xaa,
+ 'position': [1, 2],
+ })