from ..loader import loader
from ..transforms import Overlay, Alpha, ColourWedges
--from ..constants import SCREEN_SIZE, FONTS
++from ..constants import SCREEN_SIZE, FONTS, DEBUG
from ..widgets import ImageButton
from ..turnip import Turnip, TurnipInvalidPosition
def create_tools(self, gamestate):
tools = []
- x, y, step = 0, SCREEN_SIZE[1] - 40, 50
- tools.append(ImageButton(
- '32', 'default_cursor.png', name='reset tool', pos=(x, y)))
- x += step
+ x, y, step = 50, SCREEN_SIZE[1] - 40, 50
-
++
tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y)))
x += step
tools.append(tool)
x += step
+ tools.append(ImageButton(
+ '32', 'default_cursor.png', name='reset tool', pos=(x, y)))
+
tools.append(ImageButton(
- '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y)))
+ '32', 'night.png', name='start night',
+ pos=(SCREEN_SIZE[0] - 100, y)))
tools.append(ImageButton(
'32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
return tools
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
elif ev.key == pgl.K_e:
- from .night import NightScene
- SceneChangeEvent.post(scene=NightScene())
+ self.end_day(gamestate)
- elif ev.key == pgl.K_SPACE:
+ elif ev.key == pgl.K_SPACE and DEBUG:
self._paused = not self._paused
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1: