def enter(self, gamestate):
self._space = pymunk.Space()
- self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
+ self._infobar_font = loader.load_font(FONTS['sans'], size=20)
self._obstacles = ObstacleManager(self._space, gamestate)
self._lights = LightManager(self._space, gamestate)
self._battery = BatteryManager(gamestate)
# Tools
self._light_toolbar = []
self._tools = self.create_tools(gamestate)
- self._update_toolbar(gamestate)
+ self._update_infobar(gamestate)
# Background
self._soil = loader.load_image(
"textures", "soil.png", transform=self.BRIGHTNESS)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
- surface.blit(self._toolbar, (120, 10), None)
+ surface.blit(self._infobar, (120, 10), None)
for tool in self._tools:
tool.render(surface)
for light_tool in self._light_toolbar:
turnip = Turnip(age=0, pos=pos, space=self._space)
self._turnips.append(turnip)
self._seeds -= 1
- self._update_toolbar(gamestate)
+ self._update_infobar(gamestate)
except TurnipInvalidPosition:
# TODO: Add error sound or something
pass
if self._lights.nearest(pos, max_distance=25):
return
self._seeds -= cost
- self._update_toolbar(gamestate)
+ self._update_infobar(gamestate)
cfg["position"] = pos
cfg["colours"] = colours
gamestate.station["lights"].append(cfg)
if not self._paused:
self._lights.tick()
- def _update_toolbar(self, gamestate):
- text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. "
- "Harvested: %d. Destroyed: %d" %
- (gamestate.days, self._seeds, len(self._turnips),
- self._harvested, gamestate.eaten))
- self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))
+ def _update_infobar(self, gamestate):
+ line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" %
+ (gamestate.days, gamestate.get_target(), self._harvested))
+ line1_img = self._infobar_font.render(line1, True, (255, 255, 255))
+ line2 = ("Turnip Stocks: Seeds: %s. Planted: %d" %
+ (self._seeds, len(self._turnips)))
+ line2_img = self._infobar_font.render(line2, True, (255, 255, 255))
+ width = max(line1_img.get_width(), line2_img.get_width()) + 10
+ height = line1_img.get_height() + line2_img.get_height() + 10
+ self._infobar = pygame.surface.Surface(
+ (width, height), pgl.SWSURFACE).convert_alpha()
+ self._infobar.fill((0, 0, 0, 64))
+ self._infobar.blit(line1_img, (5, 3), None)
+ self._infobar.blit(line2_img, (5, 8 + line1_img.get_height()), None)