from unittest import TestCase
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
from naja.gameboard import GameBoard, LocationCard
from naja.player import Player
from naja import actions
self.assert_state(
state_before, state_after, exclude=['health'],
player_exclude=['bits'])
+
+ def test_AllowKnightMove(self):
+ board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+ actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT").perform_action(board, None)
+ self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+
+ def test_AllowBishopMove(self):
+ board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+ actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP").perform_action(board, None)
+ self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+
+ def test_AllowCastleMove(self):
+ board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+ actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE").perform_action(board, None)
+ self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
from unittest import TestCase
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
from naja.gameboard import GameBoard, LocationCard
from naja import actions
(0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
}))
+ def test_allow_chess_move_knight(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.allow_chess_move(MOVES.KNIGHT)
+ self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+ def test_allow_chess_move_bishop(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.allow_chess_move(MOVES.BISHOP)
+ self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+ def test_allow_chess_move_castle(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.allow_chess_move(MOVES.CASTLE)
+ self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
+
+
class TestLocationCard(TestCase):
def test_generate_bitwise_operand(self):
from unittest import TestCase
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
from naja.player import PlayerBits, Player
def test_legal_moves_bishop(self):
player = Player(0x0f, (1, 3), MOVES.BISHOP)
self.assertEqual(player.legal_moves(), [(0, 2), (0, 4), (1, 3), (2, 2),
- (2, 4), (3, 1), (3, 4), (4, 0)])
+ (2, 4), (3, 1), (4, 0)])
def test_legal_moves_knight(self):
player = Player(0x0f, (1, 3), MOVES.KNIGHT)
- self.assertEqual(player.legal_moves(), [(0, 1), (2, 1), (3, 2), (3, 4)])
+ self.assertEqual(player.legal_moves(), [(0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
def test_set_position(self):
player = Player(0x0f, (3, 3), MOVES.BISHOP)