from naja.constants import KEYS, FPS
 from naja.scenes.scene import Scene
+from naja.utils import Flashlight
 from naja.widgets.text import TextWidget, TextBoxWidget
 from naja.widgets.image_box import ImageBox
 from naja.events import SceneChangeEvent
 
     def __init__(self, state):
         super(CreditsScene, self).__init__(state)
-        self.autoscroll = 0
+        self.flashlight = Flashlight(int(1.5 * FPS))
 
         background = ImageBox(
             (0, 0), "screens/splash.png")
         self.add(self.credits)
 
     def render_scene(self, surface):
-        if self.autoscroll is not None:
-            self.autoscroll += 1
-        if self.autoscroll >= 1.5 * FPS:
-            fake_event = pygame.event.Event(pgl.KEYDOWN, key=pgl.K_DOWN)
-            self.credits.handle_event(fake_event)
-            self.autoscroll = 0
+        if self.flashlight is not None:
+            if self.flashlight.tick():
+                fake_event = pygame.event.Event(pgl.KEYDOWN, key=pgl.K_DOWN)
+                self.credits.handle_event(fake_event)
 
     def handle_event(self, ev):
         if ev.type == pgl.KEYDOWN:
-            self.autoscroll = None
+            self.flashlight = None
         return super(CreditsScene, self).handle_event(ev)
 
     def handle_scene_event(self, ev):