Add infobar and battery manager to night.
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 16:51:03 +0000 (18:51 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 16:51:03 +0000 (18:51 +0200)
tabakrolletjie/scenes/night.py

index 7d028d58f1688ac984a512e190cdd7b8e71ce2b3..99b903b84300d2e205e82f8568829e07b4e4a177 100644 (file)
@@ -6,7 +6,9 @@ import pygame.locals as pgl
 import pymunk
 
 from .base import BaseScene
+from ..battery import BatteryManager
 from ..lights import LightManager
+from ..infobar import InfoBar
 from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
@@ -26,6 +28,8 @@ class NightScene(BaseScene):
         self._space = pymunk.Space()
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
+        self._battery = BatteryManager(gamestate)
+        self._infobar = InfoBar("day", battery=self._battery, scene=self)
         self._mould = Boyd(gamestate, self._space)
         self._turnips = []
         for turnip_data in gamestate.turnips:
@@ -44,11 +48,20 @@ class NightScene(BaseScene):
         tools = []
         y = SCREEN_SIZE[1] - 40
         tools.append(ImageButton(
-            '32', 'pause.png', name='pause play', pos=(SCREEN_SIZE[0] - 150, y)))
+            '32', 'pause.png', name='pause play',
+            pos=(SCREEN_SIZE[0] - 150, y)))
         tools.append(ImageButton(
             '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
         return tools
 
+    @property
+    def turnip_count(self):
+        return len(self._turnips)
+
+    @property
+    def power_usage(self):
+        return int(self._lights.total_power_usage())
+
     @debug_timer("night.render")
     def render(self, surface, gamestate):
         surface.blit(self._soil, (0, 0))
@@ -67,6 +80,7 @@ class NightScene(BaseScene):
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
+        self._infobar.render(surface, gamestate)
 
         for tool in self._tools:
             tool.render(surface)