super(TextBoxWidget, self).__init__(*args, **kwargs)
+ def lines(self):
+ if self.box_width != 0:
+ return self._wrapped_lines()
+ else:
+ return self.text.splitlines()
+
+ def _wrapped_lines(self):
+ def words_fit(words):
+ words_line = ' '.join(words)
+ width = self.font.size(words_line)[0]
+ if width < self.box_width:
+ return True
+ elif len(words) == 1:
+ Exception("Word %r too long for box." % (words[0],))
+ return False
+
+ for line in self.text.splitlines():
+ current_words = []
+ for word in line.split():
+ current_words.append(word)
+ if words_fit(current_words):
+ continue
+ else:
+ yield ' '.join(current_words[:-1])
+ current_words = current_words[-1:]
+ if current_words and words_fit(current_words):
+ yield ' '.join(current_words)
+
def prepare(self):
self.font = resources.get_font(self.fontname, self.fontsize)
- self.lines = []
- height = 0
- width = 0
- for line in self.text.split('\n'):
- if self.box_width is not 0:
- current_line = ''
- current_line_rendered = None
- for word in line.split(' '):
- if len(current_line) > 0:
- current_line += ' ' + word
- else:
- current_line = word
- line = self.font.render(current_line, True, self.colour)
- if line.get_rect().width <= self.box_width:
- current_line_rendered = line
- width = max(width, line.get_rect().width)
- height += line.get_rect().height
- elif current_line_rendered is not None:
- line_rect = current_line_rendered.get_rect()
- self.lines.append(pygame.transform.scale(
- current_line_rendered, (line_rect.width * 2,
- line_rect.height * 2)))
- current_line = word
- current_line_rendered = self.font.render(
- word, True, self.colour)
- else:
- raise Exception(
- 'Line too long. Please resize or rephrase')
- if current_line_rendered is not None:
- line_rect = current_line_rendered.get_rect()
- self.lines.append(pygame.transform.scale(
- current_line_rendered, (line_rect.width * 2,
- line_rect.height * 2)))
- else:
- line = self.font.render(line, True, self.colour)
- line_rect = line.get_rect()
- width = max(width, line.get_rect().width)
- height += line.get_rect().height
- self.lines.append(pygame.transform.scale(
- line, (line_rect.width * 2, line_rect.height * 2)))
-
- width += 2 + self.padding
- height += 2 + self.padding
+ rendered_lines = []
+ width, height = self.padding, self.padding
+ for line in self.lines():
+ line_surface = self.font.render(line, True, self.colour)
+ line_rect = line_surface.get_rect()
+ line_surface = pygame.transform.scale(
+ line_surface, (line_rect.width * 2, line_rect.height * 2))
+ line_rect = line_surface.get_rect()
+ rendered_lines.append(line_surface)
+ width = max(width, line_rect.width)
+ height += line_rect.height
+
self.surface = pygame.surface.Surface((width, height),
pygame.locals.SRCALPHA)
+ self.surface.fill(self.bg_colour)
+ self.size = self.surface.get_rect().size
+
+ x, y = self.padding, self.padding
+ for line_surface in rendered_lines:
+ self.surface.blit(line_surface, (x, y))
+ y += line_surface.get_rect().height
def draw(self, surface):
- self.surface.fill(self.bg_colour)
- y = self.pos[1]
- for line in self.lines:
- surface.blit(line, (self.pos[0] + self.padding, y + self.padding))
- y += line.get_rect().height
- self.text_rect = surface.get_rect()
- if not self.size:
- self.rect.size = self.text_rect.size
+ surface.blit(self.surface, self.rect)